AEG kept their promised and launched their Edge of Darkness Kickstarter campaign today. If you are looking for a combination of card drafting, worker-placement and deck building game, look no further. You can decide between the Agent ($60) and Guildmaster ($100) pledge. All Agents will receive the base game, but no stretch goals. Guildmasters, the by far more popular pledge option, includes not only stretch goals, but also more locations and other additions. Here is a full list:

  • Center game board and Advancement Extension Boards
  • 21 Location Boards and 158 Associated Advancements
  • Cardboard Influence/Goodwill, Coins, and Reputation tokens
  • Cardboard 1st Player Token & Turn Order Token
  • Plastic Threat Tower, Wooden Threat Cubes & Cloth Threat Bag
  • 4 Guild Leader player boards and 10 x 4 cardboard Agent tokens
  • 10 x 4 Player Aid Counters, 4 cardboard Defense Tracker tokens
  • 7 x 4 Guild Allegiance Slips
  • 4 x 4 Starting Card Advancements (3 Citizens, 1 Patrician)
  • 18 Neutral Starting Advancements (12 Citizen, 6 Patrician)
  • 50 Tarot Sized AEG Premium Card Sleeves
  • Rulebook, Player’s Handbook, Standard Game Box

About the campaign:

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players.

Graphic design and primary illustrations by Alayna Lemmer-Danner.

Players are the heads of powerful guilds in the city of Aegis. Each Guild vies with the others to become the leaders of the Aegis in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending Agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of Aegis. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to Aegis’ infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the city such as defending it from external and internal threats.

Head over to KS for more details and plenty of images.

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