What would be better than to crack open a board game, adopt a character as your own and fight zombies with your friends? That was the basis for the now ultra successful Zombicide series and we are here to take a look at Zombicide: Green Horde, the latest arrival fresh from Kickstarter.

Zombicide Green Horde Logo

Overview

For those new to Zombicide, players work cooperatively to complete various quests while the great and all-encompassing undead try to stop you. Zombicide: Green Horde is the latest and greatest in which the survivors must now battle a new foe that’s vast in number and suitably angry, zombie orcs! With new gaming elements, new weapons and a foe that now packs a serious punch this is a Zombicide like no other!

Components

On opening Green Horde you are greeted with a vast array of stunning miniatures that boast both excellent detail and excellent build quality. Tokens and cards are suitably sturdy with the ever impressive character dashboard still reigning supreme over competitors. The board is equally strong with artwork that does feel a little lacklustre against previous incarnations. The rulebook is suitably fine once again with clear, visually appealing descriptions for all aspects of the game.

Zombicide Green Horde miniatures

Gameplay

This title comes with a number of new additions ranging from the imposing green horde itself, additional tile-based rules that can sway a game and of course the mighty trebuchet, a heavy ordnance weapon that can decimate small clusters of zombies or if your feeling brave enough, an Abomination!

Zombicide Green Horde board

The surprising amendment against previous versions was that walkers now deal a troublesome two damage while the ‘elite’ Fatty’s deal THREE!!! That’s right, find yourself in an unfortunate position and it is curtains for you and your character which leads me onto my next point…

Yes, the trebuchet arms you with some much needed firepower but managing your characters XP levels and the ‘Double Activation’ rule that’s sure to ensue more in Green Horde clearly ushers this game into a level of difficulty that has yet to be exposed in previous Zombicide releases. The stakes are now higher with every move needing additional thought and preparation!

Zombicide Green Horde

 

Final Thoughts

As a whole, this game delivers in droves with fans of previous incarnations sure to be happy. Is it the best Zombicide? Green Horde feels a little like a ‘Super Black Plague’ with a clear intent that bigger is better. While many will fall in love with that concept, those favouring a more refined gaming experience might just feel more at home with Black Plague itself. The new environmental rules worked into the tiles are fun while a little reminiscent of what you might come to expect in an expansion while the horde itself is an excellent feature that’s enjoyable to play. The slight lift in difficulty could be an attempt to cement itself as a legitimate title in line with recent, more challenging releases which I for one welcome. Either way, Zombicide: Green Horde is a must buy for both seasoned veteran or a relative newcomer. It has Co-Op, it has a trebuchet and it has zombies. Carry all that you need and brace for impact, the Green Horde is coming…

“Zombicide: Green Horde is a must buy for both seasoned veteran or relative newcomer.”

Features

  • Co-operative
  • Players: 1-6
  • Age: 10+
  • Playtime: 90+ minutes
  • Setup Time: Average – long
  • Publisher: CMON
  • Try this if you like: Zombicide: Black Plague, Massive Darkness

Never played Zombicide before? Have a look at our Zombicide: Black Plague review for more information.

Zombicide: Green Horde

Zombicide: Green Horde
8.2

Mechanics

8.0 /10

Component Quality

9.0 /10

Rules Quality

8.0 /10

Replayability

8.0 /10

Value for Money

8.0 /10

The Good

  • Fantastic miniatures
  • An excellent co op experience
  • Lots of quests
  • Clear rulebook
  • The Trebuchet…

The Bad

  • Not as friendly for non board gamers

2 Comments »

  1. Mechanics

    7.00

    Component Quality

    9.00

    Rules Quality

    8.00

    Replayability

    7.00

    Value for Money

    7.50

    I need to play a few more missions to fully make up my mind, but so far I prefer Black Plague over Green Horde. Yes, the trebuchet is fun, the miniatures are amazing as you expect from CMON and the general game mechanics are as great as they always have been. But the harder hitting orcs is the part which I am not sold on yet. With only 3 hit points, I rather run away, push myself through some hedges and try to make it to the trebuchet. Taking a hit really hurts and could kill my hero in just one blow. As Steve said, maybe this is the actual fun part and adds more strategy to the game. But unless it doesn’t force me to flee rather than standing my ground, I might go back and fight undead humans instead.

    I’ll update this comment once I had time to play a few more missions. And don’t get me wrong, Green Horde is still a great game!

  2. Mechanics

    7.00

    Component Quality

    8.00

    Rules Quality

    8.00

    Replayability

    7.00

    Value for Money

    7.00

    Green Horde adds elements like a trebuchet, a horde-trigger, hedges, water and a greater level of difficulty in shades of orc-ish green. It’s much easier to die, so a little more strategy is needed. While these mechanics are fun and bring something new, I was, to be honest, expecting more from a brand new full game. There’s lots more running and hiding, until perhaps a decent weapon is found, which might well make things more realistic, and there is definitely a ‘horde’ feel to the game where the odds stack up against you. As always with CMON, the miniatures are spot on!

    Green Horde is a great game and worth buying if you don’t own any other Zombicide games. There is a ‘however’ – if I owned Black Plague I’d be a little hard pushed to buy Green Horde as well.

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